Draconomicon: Metallic Dragons () was the third of the monster splatbook for D&D 4e (), following Draconomicon: Chromatic. This article is a stub. You can help D&D4 Wiki by expanding it. Draconomicon: Chromatic Dragons is a 4th edition supplement released in November Dungeons & Dragons (3-Volume Set) (TSR, ),; ^ Gygax, Gary. Monster Manual (TSR Lisa (). A Practical Guide to Dragons.
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However, despite their variety, a number of traits are common to nearly all types of dragons. All species appear to be generally reptilian or serpentine in their natural form.
Except for the youngest dragons, they tend to be quite large—usually at least as big as a horse, and often much larger. Meyallic species depicted have wings and are able to fly, and nearly all are quadrupedal.
Almost all species of dragon are highly intelligent at least as intelligent as a human being and are able to speak. Essentially metaloic species of dragon are said to be magical in nature, and in most species this nature is expressed as an affinity for some type of elemental power; some dragon species are naturally able to cast magical spells, as well.
Most dragons have the ability to breathe or c&d one or more types of energy associated with their elemental affinity, as well as bearing some resistance to damage or injury from any other sources of such d&v.
Dragons are egg-layers, and most have sharp teeth, horns, and claws. Each species of dragon has a particular temperament associated with it, as well as a deeply rooted moral outlook derived from that temperament; these factors underlie the personality and behavior of each individual dragon. Some dragons particularly metallic dragons have two different kinds of breath, usually a lethal one metalliic, ice, acid, electricity, etc.
For example, they had magic resistance, could no longer be subdued, and had physical attack forms besides just claws and bites. In addition, there were other sub-species of true dragons that did not fit into the three main categories. The “lung dragons” or spirit-dragons of Oriental Adventures are also true dragons.
True dragons are dragons which increase in power by age categories wyrmling to great wyrm. Lesser dragons do not improve in age categories and may lack all of the dragns of true dragons. Examples of lesser dragons include dragon turtles and wyverns.
Other creatures with the dragon type include drakes, felldrakes, elemental drakes, landwyrms, linnorms and wurms. An unrelated creature craconomicon a dragonne is named for its coincidental resemblance to a brass dragon. Also, there are several new categories although the gem dragons have not yet returned: Metallic dragons are presented in the Monster Manual 2 and Draconomicon: Catastrophe dragons are presented in Monster Manual 3.
Planar dragons have been presented in both Draconomicon: Chromatic Dragons and Draconomicon: No such book was published for the first edition, although the Basic game had a Bestiary of Dragons and Giants coded AC The former five dragon types were given as evil-aligned, while the latter five dragon types were given as good-aligned.
The ten dragon types were given pseudoscientific names as follows: The cloud dragon, the faerie dragon, the mist dragon, and draconomicpn shadow dragon appeared in the original Monster Manual II The radiant dragon appeared in the Spelljammer: The dragons of Krynn’, the amphi dragon, the astral dragon, the kodragon, the othlorx dragon, and the sea dragon appeared in the Monstrous Compendium Dragonlance Appendix The cloud dragon, the Greyhawk dragon, the mist dragon, and the shadow dragon appeared in the Monstrous Compendium Greyhawk Appendix The gem dragons the amethyst dragon, the crystal dragon, the emerald dragon, the sapphire dragon, and the topaz dragon appeared in the Monstrous Compendium Fiend Folio Appendix The chromatic dragons black dragon, blue dragon, draclnomicon dragon, red dragon, and white dragonthe gem dragons amethyst dragon, crystal dragon, emerald dragon, sapphire dragon, and topaz dragonmetallic dragons brass dragon, bronze dragon, copper dragon, gold dragon, and silver dragonbrown dragon, cloud dragon, deep dragon, mercury dragon, mist dragon, shadow dragon, steel dragon, and yellow dragon appeared in the Monstrous Manual The chromatic dragons black, blue, green, red, and whiteand the metallic dragons brass, bronze, copper, gold, and silver appeared in the third edition in the Monster Manual and in the revised 3.
The five chromatic dragon types black, blue, green, red, and white appeared in young, adult, elder, and ancient variants in the fourth edition Monster Manual Three more chromatic dragon types appeared in Draconomicon: The draconomcon dragon, copper dragon, gold dragon, iron dragon, and silver dragon appeared in the Monster Manual 2 In 3 and 3.
After a millennium or two, a dragon reaches his maximum development.
In the Draconomiconthere is also an article about Advanced Dragons, dragons that have reached their oldest age category but can still advance “virtual age categories”, and become larger and stronger.
Metallic dragons are often able to shapechange into small animals or human forms, and use this ability to secretly help or watch over humans. Dragons also have some innate powers upon the element they are linked to. For example, a red metallci fire will have some control &dd fires.
Like all other draconic powers, they gain more as they grow older. Lesser dragons, for example wyvernshalfdragons or dragonwrought kobolds may lack innate magical abilities, while still counting as dragons for purpose of all other effects. Each type of dragon has a different breath weapon. The chromatic dragons evil have one breath weapon and the metallic dragons good have two.
Other dragons and semi-dragons frequently have breath weapons. One example is the dragon turtle’s cone of steam breath weapon. Dragons are inherently magical beings, and are warm blooded reptiles. They have no biological relationship to mammals. The number of eggs laid each time depends on the race of the dragon, but is usually low between one and ten.
Dragons can also cross-breed with virtually any other creature, creating a half-dragon. The most commonly heard of are in the humanoid races, particularly with human and elves. Any combination is possible, however, even with devils or angels. As far as senses, which vary slightly depending on species, they are superior in most ways to other creatures; like any predator, they have exceptionally acute senses, which only increase with age.
Like avian creatures, they have excellent depth perception and comparingly good peripheral vision, able to see twice as well as a human in daylight; unlike avians, they have great night vision, and are able to see even when conditions have no light to offer, although in such conditions they cannot discern between colors. In some editions, [ vague ] dragons can also pick up scents very well, utilizing both their sensitive nose and often forked tongue, much like a snake.
Also, a dragon’s hearing is roughly on par with human hearing, although a dragon’s mind can filter what noise it hears.
Draconomicon 2: Metallic Dragons: A 4th Edition D&D Supplement by Richard Baker
They are capable of “blindsense”, the sense in which eyes, ears, and other senses are used to detect invisible persons or objects. Dragon taste is also refined, although they do not respond well to sweet flavors, and most dragons do not discuss the matter as to why.
Of all its senses, a dragon’s sense of touch is the only one to decrease throughout age, thanks mostly to the development of thick, hard scales.
Dragon personality varies from dragon to dragon, but dragons of the same subrace tend to have similar mindsets. In the Forgotten Realms a good-aligned red dragon is involved against his will in the Fall of the elf city of Myth Drannor. All dragons share a common desire to collect treasure, be it precious, beautiful, magical or just shiny – indeed, the treasure dragns question needn’t always be gold, and may sometimes be aesthetic in nature, ranging from popular artwork or sculptures or even rare books and tomes that might otherwise have an overwhelming monetary value.
For evil-aligned dragons, this generally directs a greedy attitude to achieve such wealth by whatever means suit them. For good dragons this lust for treasure is tempered, although they are certainly not averse to earning such wealth, and still appreciate gifts while being insulted if offered an obvious bribe.
Being stronger, faster, generally smarter, and possessing longer life than humans and most other metallc, dragons tend to consider themselves superior creatures. For good-aligned dragons, this may only mean they often dfagons humanoid races as children, trying to take care of them and educate them; for evil-aligned dragons, they consider humanoids as mere animals, or as toys to play with; at best, they are minions and slaves. The longevity of dragons is evident in their often lackadaisical attitudes.
Good-aligned dragons, while concerned with defeating evil, are able to see a much broader scope of the world, and although certain crises arise that may seem extremely important to good-aligned humans, their dragon counterparts are able to see the event as an unimportant hiccup that will pass in mere centuries; even those that adventure with others tend show a sense of incredible patience, even in situations where all others feel they’ve not a second to lose.
In many settings, the god – king of the metallic dragons is Bahamutthe Platinum Dragon, and the goddess and queen of the chromatic dragons is Tiamatthe Drgaons Dragon.
The progenitor and supreme deity of all dragons is known as Io. Other deities often included in the draconic pantheon of gods include AasterinianChronepsisand Faluzure.
Draconomicon II: Metallic Dragons – D&D Wiki
Other draconic gods may be present in different campaign settings. Dragons are divided up into good and evil groups, known as the Metallic Dragons and the Chromatic Dragons, respectively. Paladine leads the Metallic Dragons and Takhisis the Chromatic.
The Metallic Dragons rarely became involved in the world other than to oppose the actions of Chromatic Dragons, who often joined into war as their goddess Takhisis instructed. However, in the “Fifth Age”, massive Chromatic Dragons who were not native to Krynn emerged and took over many of the humanoid -controlled nations of Krynn, as well as slaying many of the native dragons.
They are known as Dragon Overlords. There was one from each race of Chromatic Dragons; red, green, black, white, and blue. Dragon-like drake races exist, one for each classical elementbut for most people the word dragon refer to the Dragon of Tyr, who is a very powerful sorcerer-king the tyrannic leaders of Athasian cities, who are both masters of magic and psi abilities who transformed himself into a dragon-like creature using very powerful and painful magic.
Several other sorcerer kings had been rumored to be dragons, but all others were only in a process of being transformed into a dragon type being, unique to the Athas world, which took several long stages to complete, but became greatly powerful if achieved.
In the Forgotten Realms campaign settingdragons are very close to the ones in Dragonlance. A sect of cultist called the Cult of the Dragon believe that dragons, particularly undead ones, will rule the world, and are trying to convert evil dragons to become dracoliches —undead lich -like dragons, which are partially bound to the cult by the rituals which grant them their undead status. A series called Wyrms of the North ran in Dragon magazine issues through and was later updated to third edition rules on Wizards of the Coast’s website see external links.
Steel dragonsoriginally known as Greyhawk dragons, are a those originating in the World of Greyhawk campaign settinglater appearing in other settings like the Forgotten Realms. They have hair-like spines around their heads, cat-like bodies with vaguely human-like faces, and scales resembling steel armor.
Draconomicon II: Metallic Dragons
Few people know when they are interacting with a Steel Dragon, but they always have a feature which betrays them by resembling their natural complexion. Within the Greyhawk setting, such draogns are known to have made journeys into other material planes where they have come to be called steel dragons. The Council of Wyrms campaign setting is the only one that allows for dragon player characters in its base rules.
It has detailed rules for creating and playing dragon PCs and NPCs, including various draconic character classes. In the Eberron campaign settingthree dragon gods have created the world: Siberys, Eberron and Khyber. Siberys and Eberron waged war against Khyber and imprisoned it within the depths of the earth. In the end, all three dragons merged with the land: Siberys becoming the sky, Eberron the continents and Khyber the underground world.
Dragons are apart from civilization, which is mostly concentrated on the continent of Khorvaire. They live on the continent of Argonnessen, a rather ,etallic place, since dragons are very territorial, it makes exploration often hazardous. The dragons used to rule over Eberron dracnoomicon centuries ago, but at the end of the Dragon-Fiend war, against the demons and devils of Khyber, they departed from Khorvaire to go jetallic Argonnessen.